I’ve been working every now and then on a Safari Extension to make various tasks at work easier, and as I do more and more XPath and support different sites and servers and…I’m slowly realizing that what I should be doing instead is a full-blown Mac app. This would also let me work in Swift instead of JavaScript, a small but undeniable plus.
Welp, time to delete all this code!
I recently found out about the micro.blog blogging service, and decided to hook it up to autopost to this, my old neglected blog. I almost never write here, and maybe convincing myself to write some smaller posts here and there, akin to Twitter, could be the motivating factor to get more written.
We’ll see!
まだ日本のメディアで見た事がないですけど、アップルが新しいビデオ広告の「Stickers」というCMが公開された。
このCMのユニークな点:
- 普段のMacの断捨離のインダストリアルデザインにかけては、以外に複雑とカラフルな解釈です。
- ダメージされたMacを映っている。以前のCMと広告は全く完璧な製品を使っている。
- 元の6カラーロゴを使った。本当に珍しい。(10年ぶり?)
ま、日本のテレビで見たいです。
Recently the official Unity-Chan blog has been releasing some fun 4-panel comics (yonkoma) featuring Unity-Chan, drawn by fan artists. Here's a rough translation of the ones posted so far.
From Uni-Yon #1:
Panel 1
- "Daad, I want my own room to play in."
- "Hmm, there's no empty rooms...but, there's a warehouse over by the docks, go for it."
- "THE SCALE [Ed: 3D transform joke] IS HUGE"
- [Kohaku Ootori] [Papa/Dad]
Panel 2
- "I GOT A WAAAAREHOUSE"
- "Ah, uh, wait--"
Panel 3
- jump
- "Wha--"
Panel 4
- "The collision on the floor hasn't been set up yet."
- "WHAT DOES THAT MEAN"
From Uni-Yon #2:
Panel 1
- "Yeah, my very own playroom! (actually a warehouse)"
Panel 2
- "Yeaaaah"
Panel 3
- "Yeeeaaaah"
Panel 4
- "....there's nothing in here!" "It's empty...empty..."
From UNITY-4! #1:
Panel 1
- "I made a 'Love Simulation Dropping Blocks Puzzle'..."
- "What kind of a combination is that?"
Panel 2
- "First, the 'love part' starts."
- "Hey, we're childhood friends so should you be acting like that?" --T-Block
- "With a BLOCK?!"
- "But that's not interesting at all!""
Panel 3
- "And you experience the life of a high-school third-year..."
- "Oh, without me you wouldn't be able to do combos or even rotate..." --T-Block
- "Why's he saying that?!"
- "Aaand, moving on to the 'puzzle part'..."
Panel 4
- "Ah! It 'fell' [Ed: in love]"
- "Next we'll try the L-Block's route..."
- "How many years does this game take?!"
From UNITY-4! #2:
Panel 1
- "Okay, I made a classic 'action game'..."
- "Oooh, it has a kind of 'retro' feel!"
Panel 2
- "It pays homage to a certain 'M' character."
- "Yeah, this hat really sells it. "
Panel 3
- "You jump on enemies to defeat them."
- "Ooof--"
- "Simple is best, eh!"
Panel 4
- "The enemies are also 'M' [Ed: masochistic]"
- "MORE, step on me MORE!!"
- "WHAAAAAAAAA!!"
Eddy Cue's Answers:
1) "Because the Apple TV is not a general purpose computing platform. Too many developers would create garbage apps that don't fit in the "channel" metaphor of the Apple TV OS, making it confusing. Besides, Apple TV already supports the legion of apps on the App Store, via AirPlay."
2) "Because no one actually thinks "it's all just content" unless they're thinking at a high level of abstraction. We can't make every single content producer create an app for every single piece of content. Can you imagine how terrible it would be if your library of hundreds of albums were actually hundreds of disparate apps?"
3) "Kara, Walt...are you two high right now? You know YouTube, Vimeo, and others already run on Apple TV, iOS, and browsers on Mac, right?"
4) "Okay, no more questions, these two are definitely high. Let's go, Craig, don't answer anything."
It's a shame, too, because the questions for Craig were a lot more reasonable.